Christmas Action Movies > Die Hard 2

So yeah…after some thought, the whole “Poe Ghostal Unpegged” thing seemed like an unnecessary split. Instead, I’m just going to start writing about whatever I want right here on PGPoA. It’s my site and I just can’t write about only toys now. There will still be plenty of toy-related writing, but also stuff like this. I hope you enjoy this new direction, but if not, know that it’s probably either this or PGPoA slowly dies.

I know what you’re thinking. “Poe,” you’re thinking, “why the hell would you make Die Hard 2 your inaugural Christmas Action Movie post, instead of the far superior Die Hard?” Well, the main reason is that I’ve seen Die Hard about two dozen times and Die Hard 2 maybe three times, and two of those times have been over the last two Christmases. It’s fun to change things up occasionally. I’ll get to Die Hard eventually, worry not. (more…)

Reviews > Snout Spout (Masters of the Universe Classics, Mattel)

I am not an animal

Snout Spout was one of the later, and weirder, entries in the Masters of the Universe line. His vintage figure appeared in 1986, a couple of years year after the He-Man and the Masters of the Universe cartoon had ended and just a year before the entire Eternian toy universe would over (until New Adventures, at least). He did make three appearances on the She-Ra cartoon,* but he didn’t do much and was even called by his prototype name, “Hose Nose,” in the first episode.

According to The Power and the Honor Foundation Volume 1, Snout Spout was conceived by Roger Sweet very early on in the line. Ted Mayer drew two illustrations in summer 1984, and those early designs would ultimately be used for the character in his minicomic, “Eye of the Storm,” despite the changes made to the figure itself. (more…)

Reviews > Snake Eyes (G.I. Joe: The Pursuit of Cobra, Hasbro)

He waited.

He had been here for forty minutes, upside-down, one hand dug into the tree via a climbing claw, the other clutching a combat knife. The target was running late.

He waited. This wasn’t unusual, but if the target didn’t appear soon, he’d have to change position. He could feel the pressure starting to build behind his eyes.

A mosquito buzzed in his ear, landed on his arm. Its proboscis attempted to pierce the deceptively thin fabric of his suit; after a few seconds, it gave up and flew off to find prey that wasn’t wearing body armor. He hadn’t moved a muscle.

Then he heard it…soft footsteps, coming his way. He tightened his muscles, working out the stiffness and increasing blood flow before he had to move. Still, he didn’t move.

He waited.

Every so often, a toy comes along that is the plastic equivalent of a wildly successful, critically-acclaimed blockbuster movie. It gets almost everything right. It brings in people who aren’t even fans of the franchise. A few recent examples include Masterpiece Optimus PrimeMOTUC Battle Cat, and the Big Millennium Falcon. Well, you can add another toy to those ranks–the Pursuit of Cobra Snake Eyes.

As I’ve often noted, I am not, nor ever have been, a G.I. Joe fan. My childhood went from Star Wars to He-Man to Transformers to Ninja Turtles, more or less in that order and with few deviations. However, at the recommendation of a friend, I’ve recently read and enjoyed the old 1980s G.I. Joe: Special Missions comics, which focused on somewhat more realistic plots (fighting “real world” terrorists, rescuing diplomats, aiding defectors, etc.) than the more science fiction-oriented stories of the cartoon.

But I wasn’t immune to the appeal of certain characters, particularly the franchise’s Boba Fett, Snake Eyes. He was a ninja dressed all in black who used both guns and swords; like Grimlock, who was both a tyrannosaurus and a robot, Snake Eyes was ideally designed to appeal to young boys.

Hasbro has made a few Snake Eyes figures over the years. By YoJoe.com‘s count, this one is the 54th since the first one hit stores nearly thirty years ago…but it’s hard to imagine a future figure that surpasses this one. (more…)

Reviews > Robin & Joker (Arkham City, Mattel)

He sat in the ragged chair. Its yellowed stuffing burst from a dozen seams. A small TV flickered before him. It was one of his favorite programs–CCTV footage spliced from the TYGER cameras that loomed over every street corner of the so-called Arkham City.

The footage, barely visible, showed a small, dark figure skulking about a rooftop. Abruptly he stopped and ducked behind an HVAC unit. And then–enter stage left!–a group of well-armored security officers–TYGER thugs, he knew–creeped into view. They kept their automatic rifles in front of them, evidently aware of the intruder’s presence.

Then there was a blur of motion. Perhaps twenty seconds past, and when it was over, five TYGER officers were on the ground, moaning, and the figure was leaping off the roof into the darkness.

A short laugh–more a dry cough, really–crackled from his bloody throat. He idly fingered the tip of the item in his hand. It was a tire iron…a very special tire iron, one he had kept safe for years now. Too many good memories. And who knew? Maybe it had a few more in store.

The Arkham videogames have quickly become big business for DC Comics. While DC attempts to draw in new readers with the New 52 initiative, today’s young generation is becoming familiar with their characters much more from movies like The Dark Knight and videogames like Batman: Arkham City. I wonder how the two million copies of Arkham City sold in October compares to the total money the comics division of DC Entertainment will make in 2011.

It doesn’t hurt that the Arkham games are excellent, with top-notch gameplay and compelling stories written by master Batman scribe Paul Dini. To me, the Arkham games have felt like a more adult version of the 1990s animated series, which makes sense given the staff involved (Dini writing, Kevin Conroy and Mark Hamill voicing Batman and the Joker, respectively).

But perhaps my favorite thing about the games is their aesthetic. The art style and character designs walk a fine line between the realism of The Dark Knight and the look of the comics. It’s a difficult balance that could easily come out looking terrible, but the art team at Rocksteady Studios nailed it. In some ways it’s the superhero equivalent of Hasbro’s G.I. Joe: The Pursuit of Cobra toys–more realistic takes on iconic character designs.

Because the aesthetic is so distinctive and the games so popular, it’s not surprising toymakers ranging from DC Direct to Mattel to Square Enix have all jumped on the bandwagon. The figures from each company differ significantly; Mattel’s are more articulated but the sculpts are soft; DC Direct’s are better-sculpted but less articulated; and while the Square Enix figures look like they’ll have both great sculpting and great articulation, they’re based more on the game’s concept art and SE’s own artistic interpretation than the in-game models.

I reviewed Mattel’s Arkham City Batman & Two-Face set a few months back, and found it disappointing. I didn’t mind the sculpt so much as the poorly-engineered articulation. Let’s see how the second two-pack, Robin and the Joker, fares. (more…)

Review > Alien (Alien Power, JPW International)

 

Hope you all had a happy Halloween, and that your workplaces are glutted with the remainder candy the trick-or-treaters didn’t score. I actually didn’t do anything fun this Halloween–no parties, no costumes–and I live in Halloweentown USA (i.e., Salem, Massachusetts). Just a bit too busy. But that will not happen next year. Next year, I go for the gusto.

A few weeks back, many of us were enamored of Talyn’s Pic of the Day, which featured a surprisingly cool-looking dollar store alien toy. I was so intrigued I asked Talyn to pick up one up for me–or rather two, since there are two color schemes. Part of their appeal to me is they reminded me of those “Roswell Alien” figures that showed up in stores in the mid-1990s (I’ve still got one). (more…)

Review > Icarius (Masters of the Universe Classics, Mattel)

I can’t recall ever seeing a single episode of The New Adventures of He-Man. I’m sure, as an adolescent, I caught one randomly somewhere and though, “That’s not He-Man! Lame” (along with “”Man, am I way too old for He-Man”–it would be another ten years before I was again the right age for He-Man). As I’ve mentioned before, I did own the Optikk toy, because it was a scifi alien dude with an eyeball for a head. But the rest of the NA universe didn’t exist for me.

I certainly never owned Flipshot, known as Icarius overseas.* If I’d seen him at a store as a kid, I probably would have dismissed him as a generic-looking science fiction soldier guy with a jetpack who looked an awful lot like other toys, especially Ace McCloud from the Centurions.

And on the surface, that’s what his Masters of the Universe Classics figure is, too. However, Icarius has been lovingly crafted by the Four Horsemen into an amazing action figure–possibly the best since Trap Jaw. (more…)

Review > Mummy & Dracula (Mez-Itz, Mezco)

I’ve already given my rant about how the original Mez-Itz were great and the new ones, which are boring Mighty Mugg rip-offs, are yet another sad commentary on the decline of Mezco and the overall state of the toy industry. So instead I’ll just talk about these figures. (more…)

Review > Sickened Joker NYCC Exclusive (Arkham City, DC Direct)

There are times I regret my rash oath to collect every toy based on Batman: Arkham Asylum and Batman: Arkham City. For one thing, I still have to cough up the cash for that Battle-Damaged Batman from a couple SDCCs ago. Then there are the disappointing figures. And then there are the figures I’m not that excited about, but get anyway. Case in point is the subject of today’s review: Sickened Joker. (more…)

Guest Review > SDCC Gizmo (Gremlins, NECA)

At Toy Fair 2011 NECA unveiled one of the greatest things I’ve in a very long time – plans for a minimum of four waves or four figures from Gremlins 2: The New Batch, one of my very favorite movies ever! The first two waves were revealed to consist entirely of the different Mogwai, will balljointed articulation just about everywhere they could get it and even articulation eyes! While the line is slated to hit stores in late summer/early fall, it was launched with a sort of “preview” figure of Gizmo exclusive to the San Diego Comic Convention. (more…)

Review > Faceless One (Masters of the Universe Classics, Mattel)

 Note: The cartoon screen captures in this review are from 200X Screen Grabs by MegaGearX.

The 2003 He-Man and the Masters of the Universe cartoon (often referred to as “MYP,” short for Mike Young Productions, the company that produced it) added a few new characters, some quite important, to the MOTU mythos. Few were more interesting than the Faceless One, an ancient sorcerer who protected a powerful jewel called the Ram Stone in the realm of Zalesia. The show revealed that the Faceless One was in fact the father of Evil-Lyn herself.

(more…)