For the aesthetic design of Batman: Arkham Asylum, Rocksteady Studios chose to walk a line between the realism of the Christopher Nolan Batman films and the comic books. While some characters, such as the Scarecrow, deviated significantly from their comic or movie incarnations, others remained fairly truthful to one form or another.
The game’s Batman design is a cross between the bulked-up Batman of the Hush era, with the black bat symbol and the pouch belt, and the survival suit of The Dark Knight, as evinced by the piping and seams on the uniform and the heavily modified gauntlets and boots.
As usual, DC Direct struck with these figures when the iron was ice-cold–they hit stores a good year and a half after the game. The second wave has already come out and there will be more, including an Asylum Killer Croc and an Arkham City Harley Quinn is due in a “few” months (read: July 2012). (more…)















